Thursday, February 23, 2006

Has the Video Game Sector Lost its Mojo?

eMakreter: - 40 million households in the US have a game console - 70 million US Internet users regularly play games online - By 2010 there will be over 420 million broadband households worldwide (approximately 900 million broadband users), which will drive games distribution online.

Online video gaming is likely to be the engine of innovation going forward, The widespread adoption of broadband, combined with the developing online capabilities of the game consoles, does provide smaller independent game producers and publishers with the potential to distribute niche and experimental games via the Internet directly to the user.

eMarketer forecasts that by 2010, 22% of all video game software revenues worldwide will be generated via digital downloads, up from only 8% in 2005.

Microsoft's second-generation console, X-Box 360, was launched in late 2005, but has yet to take advantage of its 'first-mover advantage' because the supply of units has not kept up with demand. Sony's Playstation 3 and Nintendo's Revolution boxes are slated to launch in the latter half of 2006, which should make 2007 the year to watch. Video Games: Where to Now? Games? Wkipedia Red Viking Publ 20060223