Tuesday, May 02, 2006

WHAT AILS THE MOBILE GAMES INDUSTRY? Germany, US UK

M:Metrics:

Germany: March 2006

Top Reasons for Not Purchasing New Game in March 2006*

Subscribers (000's)

Percent of Subs Not Purchasing Downloaded Game

Games were too expensive

994

39.90%

Interested, but couldn't find right game for me

508

20.40%

Not Interested

436

17.50%

U.K.: March 2006

Top Reasons for Not Purchasing New Game in March 2006*

Subscribers (000's)

Percent of Subs Not Purchasing Downloaded Game

Already have downloaded games I like

1,113

36.12%

Games were too expensive

732

23.75%

Interested but couldn't find right game for me

461

14.95%

U.S.: March 2006

Top Reasons for Not Purchasing New Game in March 2006*

Subscribers (000's)

Percent of Subs Not Purchasing Downloaded Game

Already have downloaded games I like

4,483

39.72%

Games were too expensive

2,350

20.82%

Not interested

1,958

17.35%

*Among those who played a downloaded game in the last month only.

Despite the growing selection of games on the operators' portals, consumers still are not finding games that appeal to them and are complaining that prices are too high, observed Paul Goode, vice president, product development and senior analyst, M:Metrics. Faster networks and devices with larger screens will help improve the discovery process, operators and games publishers must do a much better job of marketing and merchandising mobile gaming content.

M:Metrics data shows that men and women are equally predisposed to playing mobile games, but that men are far more likely to download them. Males 18-34 are the largest audience for game downloads, accounting for 35 percent of the U.S market, 30 percent of the U.K. market and 33.7 percent of the German market. The top five genres of games in all three markets are in the chart below.

Genre of Games Currently Installed on Handset: March 2006

Germany

Subscribers (000's)

U.K.

Subscribers (000's)

U.S.

Subscribers (000's)

Card

871

Arcade puzzle

1,829

Arcade puzzle

7,463

Arcade puzzle

833

Retro arcade

1,343

Card

4,612

Quiz

773

Card

1,086

Casino

4,131

Strategy

716

Sports

1,058

Retro arcade

3,414

Board

664

Board

876

Strategy

2,634

M:Metrics measures the consumption of mobile content and applications and benchmarks the performance of mobile operators, device manufacturers, platform providers and publishers using a multi-dimensional methodology that includes the largest monthly surveys of mobile subscribers in the U.S., the U.K., and Germany. The following are the results of its Benchmark Surveys for the quarter ending 31 March, 2006.

Survey of U.K. mobile subscribers